Sunday, 1 July 2012

Android version of Heavy Recoil

A premature alpha version is released on google play.

That's how you do it if you don't have devices to test on...

One cool thing is that if you have a wiimote (everyone's got a Wii, which means you've got one) you can use that one to play (needs the wiicontroller app by c.c.p creations installed). With the wiimote you can play two players simultaneously as well. How cool is that? Yep, really cool.

Tuesday, 12 June 2012

Heavy Recoil, submitted

So, Heavy Recoil is on its way to be judged at the Dream Build Play 2012 Competition.

The DBP trailer:

Thanks to Hans Axelsson for delivering the music and to Andreas Thorsén for leading the crunch project to meet the dead line.

Wednesday, 23 May 2012

Heavy Recoil

This is what I'm working on, right now:

It's (or rather: has become) a Dream Build Play 2012 competition entry.

Monday, 27 February 2012

Kind of, on track

Lots of new things as well as touch ups have gone in to the game, over the weekend.
Sadly, none of the things mentioned in the last post has made it, though. The sand dunes still looks like shark fins...

Still, I aim for a peer preview within two weeks.

Wednesday, 18 January 2012

Birth Order is the next release

I just decided that I'm going to finish off Birth Order before doing anything else. KnG2 will have to wait a while.
BO is to be released, to xblig reviewers, some time late March.

1. First up is to fix the true final boss. It is hanging in limbo, at the moment. Doesn't pose much of a threat.
2. Intro pictures. The scrolling text needs something to go with it.
3. Fixing the backgrounds on the desert stage. Looks like shark fins and not sand dunes, at the moment.

So much to do, so little time.