Friday 28 October 2011

The Story so Far, Part II

January 2011
The birth of Birth Order, started out as Balls to the Wall. The game really had loads of balls and a wall, so it was only natural.
The first thing to get implemented was the game mechanics, hold a button on the gamepad to shoot at the enemy with the same button-graphics attached to it. It works and I quite like it. The main bullets are homing as well, even better for us lazy-shmuppers.

Then the randomly generated maps went in. Got into a discussion regarding the Dungeon Quest board game (called Drakborgen in swedish) with a collegue at work, some time ago. Ever since then I wanted that kind of map in a game. I wanted hexagons from the start, just to be different.

Coming up with the different kind of board-tiles was a lot harder than I thought. It's a shmup, after all. So many of my original ideas actually went out of the window. Even a simple board-tile as a bonus-round didn't cut it.


In the picture you can see some stage-tiles as well as the locked tiles around the final antagonist. Also there's a life-up tile (the one with the plus sign in it) and a boss-tile, which is more of a single-enemy-tile than a boss-tile. I won't offend any real bosses by calling these bosses.


Coming up: Cards.

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